A downloadable game for Windows, macOS, and Linux

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Our submission to the TairaGames Dev Squad January 2018 'Getting Over It' rage themed game jam.

Team: Concept, art, code, voiceover - Alex Wilding; Additional art, concept development, level design - Pavel Frantsouzov.

We now have an Android app available on the Google Play Store, follow the link below.

https://play.google.com/store/apps/details?id=com.pashsoft.ragechicken

Our players tell us some bits of the game are too easy and not rage inducing enough, so we're working hard on Rage Chicken II: Rodney's Revenge which will feature lots of new art, more weird voiceover and much more infuriating level design.

Thanks to our beta testers: NicksonG, Newt @ TairaGames discord for your valuable feedback.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 3.3 out of 5 stars
(3 total ratings)
Authorcultofmidi
GenrePlatformer
TagsChicken, Pixel Art, rage
Average sessionA few hours
LanguagesEnglish
InputsMouse, Touchscreen

Download

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Click download now to get access to the following files:

rage_chicken_x64.zip 14 MB
rage_chicken_osx.zip 33 MB
rage_chicken_linux.zip 13 MB

Also available on

Development log

Comments

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My playthrough starts at 8:45

(+1)

Hahaha excellent vid and good effort. The pencil is brutal huh! The mario pipes are an homage to flappy bird :)

how do you play the game on this?

click and drag

i cant play the game directly from the website what do i do?

Click the red 'Download Now' button, then 'No thanks, just take me to the downloads' then click the red 'Download' button for your platform. Extract the zip file, usually by double clicking on it, then run 'rage_chicken_x64.exe' or 'RageChicken'

im on chrom OS

Hmm I'll see what I can do. We never made a web version but it shouldn't be too hard.

it'd be a lot cooler if it saved.  maybe it does and I'm just dumb but with a game like this starting over every time simply because the game doesn't save isn't nearly as fun or encouraging as starting over because you've fallen or something.

You're not wrong, MooRooster, the game would be a lot more fun with save/load. The code is even in there, just not enabled. The reason for this is that the game is not supposed to be fun or encouraging. It's meant to be at least frustrating but hopefully enraging. That's why Pavel designed the map to have both escalating difficulty and penalty for failure. If you *really* want to save, you can run it in a virtual machine and take regular snapshots, but that wouldn't be Rage Chicken, just Chicken :)

Assuming everything you're using is a sprite (no polygons), have you considered using anti-aliasing (AA)? The pipes especially look bad without AA.

Godot can't do AA on polygons yet, but for sprites it should be fine.

Yeah, we kinda had to embrace the terrible graphics to get it done in time. Among our other sins are rotating and arbitrarily rescaling pixel art. We're working on the sequel right now, we'll be taking more care over the graphics although the gratuitously large (4x4) pixels are here to stay. If you're interested in alpha testing hit me up on the TairaGames discord sometime.

I am talking about the rotation or your art, not the art itself. Particularly I mean AA in the project settings of Godot, so your rotated pixel art looks better. Making 1:1 pixel art is more of a style issue.

I wouldn't mind testing, although I don't use Discord (I prefer IRC).

cool thanks

i tried it with my mac but the keys don't work, is there a specific key or action you have to do?

It's a mouse game :)

This game made me make noises I didn't recognize.

Hahahaha excellent video!

Can you make a download link for Chrome OS please.

(+1)

Would love to play it, could you upload a Linux build please?

There you go friendo! Please let me know if it works, I don't have a linux machine here to test it.

(1 edit)

It's not working, failed to start with following errors:

ERROR: load_source_code: Condition ' err ' is true. returned: err
   At: modules/gdscript/gdscript.cpp:791.
ERROR: load: Condition ' err != OK ' is true. returned: RES()
   At: modules/gdscript/gdscript.cpp:1855.
ERROR: _load: Failed loading resource: res://Cloud.gd
   At: core/io/resource_loader.cpp:184.
ERROR: poll: res://Game.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Cloud.gd
   At: scene/resources/scene_format_text.cpp:182.
ERROR: load: Condition ' err != OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:147.
ERROR: _load: Failed loading resource: res://Game.tscn
   At: core/io/resource_loader.cpp:184.
ERROR: start: Failed loading scene: res://Game.tscn
   At: main/main.cpp:1596.
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1988.
ERROR: clear: Resources Still in use at Exit!
   At: core/resource.cpp:388.


This is a known bug and fixed in Godot 3 beta 2. Please use beta2 or rc1 :-)

Nice one, thanks for the detailed report. I'll recompile it with Beta 2.

OK, I've recompiled it with beta 2. Hopefully that will work

Yes, it's working fine now. Thanks!

Great!!! Thanks and enjoy :)

(1 edit)

The Linux download currently only shows up on the Linux-mentioning news page... not even on the downloads page from there.

Although you should be able to include the Linux executable with in the same .zip as the Windows one (maybe the MacOS one too, if they're all using the same .pck file like it seems like they should).

(+1)

I had to make some changes to the Linux build, so it was taken down for a day. It should be back up now! Please let me know if you have any problems getting it to run.

That's a good idea putting all the executables in one zip, it's how I like to download games, though it may be confusing to less technically proficient players.